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Cannon Diorama (2020)
Cannon Diorama was a solo class project for my Fall Semester at FIEA. The model was created in Maya, sculpted on within ZBrush, Retopologized to 7.3k Tris, and baked and textured in Substance Painter. The final presentation was done in Unreal Engine 4.
PurRef Board of References
game
Game res wireframe
7.3k tris (with rope)
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